Our Team

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Presence Labs is a leading Seattle based VR startup. The company prides itself on its open collaborative environment where employees participate in the creative process as well as strategic discussions. Working with a new consumer technology challenges each team member’s abilities and results in a pioneering spirit. Ownership, pride, flexibility and self-direction are traits shared by everyone.

1_Greg_Enell

ABOUT

Our team is led by Greg Enell, a casual gaming veteran who most recently co-founded and led DoubleDown Interactive to a $500 million acquisition by IGT. Greg brings a wealth of knowledge, entrepreneurial expertise and deep expertise in all critical functions of an online entertainment business to the Presence Labs team as CEO. As a former entrepreneur of the year, Greg is leading the Presence Labs team as they build new opportunities in the world of music driven VR experiences.

1_Greg_Enell
Greg Enell
Founder & CEO
2_Jeff_Wong

ABOUT

Jeff joins Presence Labs after having spent 3 years at Double Down Interactive initially in special projects role and later as the Head of Finance. Jeff began his career as an investment banker at Morgan Stanley and the Raine Group. Jeff graduated from New York University’s Stern School of Business majoring in Finance and Accounting.

2_Jeff_Wong
Jeff Wong
Finance & Corp. Development
3_Steve_Shaw

ABOUT

After working for 10+ years in finance, Steve joined Double Down Interactive as the Director of Business Development where the experience in the world of gaming would be life changing. He joined Presence Labs to develop growth opportunities across the unfolding VR business landscape. In his free time, he practices a seemingly never improving golf swing and reads extensively about everything VR.

3_Steve_Shaw
Stephen Shaw
Business Development
4_Peter_Anderson

ABOUT

Peter brings extensive experience building out high growth companies having led the Recruiting & HR functions at DoubleDown Interactive and Big Fish Games. At Presence Labs he is responsible for finding the talent required to fuel the next big wave to hit the Seattle games industry.

4_Peter_Anderson
Peter Anderson
Recruiting & HR
5_Shannon_Romano

ABOUT

With 20+ years’ experience in software development, a good majority of that in the gaming industry, she has spanned a range of start-up and mid-size companies and understands what contributes to a successful, performant team and solid product. Her management experience at DoubleDown and Spiral9 allows her team to deliver on time and on budget as well as enabling executives to plan their technical strategy for the future.

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Shannon Romano
Development Lead
6_Andreas_Montano

ABOUT

Andreas brings 12+ years of diverse experience including product management, game design and operational success for online gaming. Having worked at DoubleDown, Playtech, Pocket Kings and GameHouse. As Executive Producer he provides strong leadership in the delivery of fresh, music driven virtual reality experiences.

6_Andreas_Montano
Andreas Montano
Executive Producer
7_Ian_Boe

ABOUT

Ian heads up the creative team at Presence Labs leveraging his extensive experience across multiple design disciplines. Ian brings 10+ years of creative experience having worked at GameHouse& Double Down Interactive. His passion for User delight sets the direction for the creative process across the company.

7_Ian_Boe
Ian Boe
Creative Lead
16_Pat_Bulman

ABOUT

Patrick brings over 10 years of experience producing, programming, and designing games on a variety of mobile and console platforms. He brings strategic and tactical leadership at the feature, project, portfolio, studio, business, and company levels. Patrick graduated from DigiPen Institute of Techonlogy with a bachelor’s degree in Real Time Interactive Simulation.

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Patrick Bulman
Developer
10_Deane_Mcgahan

ABOUT

Deane has 20+ years of experience as a 3D Artist on multiple AAA games for Sony, EA and Microsoft. Her work appears across 21 titles including the Socom series, Killzone 2 and the Need For Speed franchise.Deane enjoys traditional sculpting, is an avid kayaker and serious World of Warcraft player!

10_Deane_Mcgahan
Deane McGahan
Artist
11_Kristen_Neal

ABOUT

Kristen has 12+ years of software development experience building real-time systems for online multi-player games and electronic trading. She has a breadth of skills across the entire development stack, business analytics, technical design, and operations. Kristen worked as Software Architect for Campbell & Company (a Baltimore based hedge fund), a Software Engineer for Mythic Entertainment/Electronic Arts, and holds a BS in Computer Science from the University of Virginia.

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Kristen Neal
Developer
13_Joel_Shapiro

ABOUT

Joel grew up creating games and nerdware on his TI-994A and Commodore 64, back when the Kilobyte was all the rage. After graduating from Princeton, he’s spent 20 years building very large scale software systems for companies such as Amazon and i2 Technologies, and has built numerous iOS Apps and consulted for industry leaders like bestselling author Seth Godin. When he’s not building server infrastructure and APIs for Presence, Joel enjoys skiing, hockey and backwoods camping.

13_Joel_Shapiro
Joel Shapiro
Developer
8_Jengy_Gomez

ABOUT

Jengy grew up in the 90s loving video games and interactive media where even the primitive graphics of NES games scared the crap out of her. She grew to love the thrill and found the same rush of adrenaline from her first VR experience. After graduating from Digipen, she pursued her creative interests at Griptonite Games & GLU mobile prior to joining Presence Labs.

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Jengy Gomez
Artist
14_Evan_Arny

ABOUT

Evan joins Presence Labs as a Character Animator from the mobile industry where he worked with GLU on multiple titles. His 5+ years of experience has allowed him to create some awesome portable experiences for people all over the world. He is now leveraging that experience animating in virtual reality.

14_Evan_Arny
Evan Arny
Artist
15_Bryce_Nelson

ABOUT

Bryce graduated from DigiPen in 2014 with a Bachelor’s in Computer Science and began working at BubbleZap Games as a Gameplay programmer on Air Kingdoms before moving to Presence Labs. As an avid gamer Bryce is currently working to bring the world of music & VR to its full potential.

15_Bryce_Nelson
Bryce Nelson
Developer
17_Ed_Carreon

ABOUT

Ed has been in the game industry for the past 15+ years working as a character artist, animator, and 3D generalist. He has worked with leading game companies including IGT, Sony, Microsoft and Monolith. He’s looking forward to being part of the future of VR and tackling the challenges of the new platform.

17_Ed_Carreon
Edmon Carreon
Artist
18_Ryder_Hanson

ABOUT

Ryder graduated from Digipen in 2014, taking his first steps into the industry as a Game Developer at DoubleDown Interactive. After experiencing early virtual reality demos, he was hooked on the intense challenges and discoveries to be made in the field, and is now happy delving into them at Presence Labs.

18_Ryder_Hanson
Ryder Hanson
Developer
19_Ben_Bobzien

ABOUT

Ben is a Conceptual Designer and 3D Artist. Over his 10+ year career he has worked for clients such as Double Down Interactive, VANS, Billabong and currently resides at Presence Labs. To create his work, Ben skillfully leverages a multitude of programs such as Photoshop, MAYA, ZBrush and Unity.

19_Ben_Bobzien
Ben Bobzien
Artist
20_Jesse_Holt

ABOUT

Jesse is a multi-instrumentalist composer, audio designer and engineer residing in Seattle. He brings 15+ years of experience gained at DoubleDown Interactive, Gamehouse and multiple independent game studios. When not creating audio content for games, Jesse produces electronic music, enjoys photography and runs the Seattle VR Audio meetup.

20_Jesse_Holt
Jesse Holt
Sound Engineer
21_Matt_Staroscik

ABOUT

Matt brings broad game design and storytelling experience to the team, with credits in everything from trading card games to modern freemium titles. Drawing on his past experienceshe contributes compelling interactive and social elements to our virtual reality experiences. At home, he’s probably pre-ordering the next cool VR gadget.

21_Matt_Staroscik
Matt Staroscik
Producer
22_Alex_Pelyre

ABOUT

Alex was born and raised in Seattle, WA and has been working as an artist in the games industry for 7+ years. He has worked on various projects ranging from MMO’s, casual games to mobile slots at Double Down, Massively Fun and Gas Powered Games. Alex brings skills in concept art, illustration and design.

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Alex Pelayre
Artist
23_Mark_Nicolino

ABOUT

Mark has been in the video game industry as an Environment Artist for 15+ years working on PC and console shooters ranging from SWAT3 to HALO where he has been responsible for all aspects of environment creation. His background in architectural design drives a desire to create ever more compelling virtual worlds.

23_Mark_Nicolino
Mark Nicolino
Artist
24_Keith_Martinez

ABOUT

Keith holds a diverse set of skills and a strong passion for product support. His extensive knowledge comes from having built out the support functions at many successful Seattle startups including Amazon, Jambool (acquired by Google) & Double Down Interactive. When not working you can find Keith traveling the open road on his motorcycle.

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Keith Martinez
Product Support